Guide Books
There were a lot of books published during the video crazy that you could buy to
give you the "insider's edge" in beating the classics. Lots of these books are
great in this respect. Books that contain all the patterns in Pac Man, for
example. How to survive a LONG time in Defender. (Some kid played this game for
sixteen hours! Some gave detailed overviews of handheld games, console games,
and other classic vids.
Click to see the cover:
- How to Win at Video Games.
By Consumer's Guide. This thing is spiral bound and covers
eight to ten different coin ops that were common during the golden
age of classic arcade gaming. It features full color illustrations
and photographs of the coin ops. It also contains TONS of cool
classic-vid clip art too. I've scanned the very cool coin op
photographs from inside for you to see:
- How to Beat the Video Games.
By Michael Blanchet, video game wizard and tournament champion (well,
that's what the COVER says anyhow). Nowhere near a complete guide, but does have
some good diagrams and hints for games like Pac Man, Defender, Qix, Galaga, Eliminator,
Omega Race, Star Castle, and Mousetrap.
- Invasion of the Space Invaders.
By Martin Amis, another classic coin-op review book.
- The Video Master's Guide to Defender.
By Nick Broomis. I was never any good at Defender, and I'm still not.
Supposedly there are people that have played it for more than 15 hours, though.
- Video Invaders.
By Steve Bloom. Gives some reviews of the video game craze, developments
at Atari in their home console line, and upcoming arcade games. Reviews games
such as Space Invaders, Pac Man, Donkey Kong, Tempest, Space Duel, Frenzy,
Galaga, Qix, and Centipede.
- How to Win at Video Games, a Complete Guide.
By George Sullivan. Gives tips on how to survive in the arcades, and reviews
Berzerk, Gorf, Space Invaders I, II, Asteroids and Asteroids Deluxe, Defender, Tempest,
and others. This book is NOWHERE near a complete guide! :)
He does have these cool excuses you can use at the arcade in case you
suck, though! Check some of these out:
- I wasn't playing for score. I was just experimenting.
- I thought they fixed this machine!
- Somebody bumped into me!
- There must be a new chip in this machine.
- The controls are too tight.
- How to Master the Video Games
By Tom Hirschfield. Centipede, Galaxian, Pleiades, Moon Cresta, Scramble, Space
Fury, Asteroids, Defender, you-name-it. Has that oh-so-cool section on exercises
you can do at home to sharpen your skills.
Check out the cover with the ever-so-eighties guy playing Space Invaders.
A very cool cover variation of this book provided
by Greg Chance. Thanks!
- The Winner's Book of Video Games
By Craig Kubey, 1982. Excellent book. Covers all the major arcade games,
and many more obscure/old ones, eg Pong, Night Driver, etc. Lots of coverage
of home games, videogame trivia and history, etc.
- Score! Beating the Top 16 Video Games
By Ken Uston, 1982. A resonable book, similar in style/layout to How to
Master the videogames, but less pretentious. Each game gets covered along a
set formula, "Play area", "Controls", "Aim", "How you win", "How you lose",
"Tips", etc. Also covers home video games in a very minimal format (read they
bunged in some home stuff at the last minute to grab extra sales...)
- The Sparrow Book of Video Games
By Frank Webb, 1982. Cheesy obvious plagarism of Score!/How to Master the videogames,
some pages have been directly copied. No indication of licensing etc, so
I guess its a sort of ripoff. Covers the same games as most of the
others. Does have some coverage of tabletop/handheld games as well tho.
- How to Master Home Video Games
By Tom Hirschfield. Reviews some 2600 VCS titles such as Asteroids and Combat and
all the game matrices! agh! Reviews some Activision titles too. Has a smaller
section on Intellivision stuff, Armor Battle, Astrosmash, Sea Battle. Has a section
with freaking exercises you can supposedly do to hone your video playing skills!
Pac Man Books
Pac Man probably had more literature made for it than anything else, not to mention
other consumer items. Strategy guides, posters, bed sheets, food trays, a #1 song,
a Saturday morning cartoon show. Hey, I liked the cartoon. It was cool. Here are some
of the books I have regarding Pac Man. Click to see and learn more about each one.
- Win at Pac Man Pac-Man
By Ernest Zavisca, Ph.D, and Gary Beltowski. Another Pac Man guide, nowhere near
as complete as Ken Uston's book on Mastering Pac Man, but does contain some
good patterns nonetheless. It also has a section on Mastering Ms. Pac Man.
- Ken Uston's Mastering Pac-Man
This is an excellent reference guide for playing coin-op Pac
Man. It has patterns for each level and picture guides to each. It also
goes over some somewhat interesting details:
- Hustling people at Pac Man. Pac Man Gambling?
- Patterns for ROM revisions and variations like Puck Man.
- Ken Uston's Mastering Pac-Man
(Special Edition)
An expanded version of the book which features patterns and strategies for
Ms. Pac Man, some tabletop and handheld versions, and also the 2600 VCS
version. I need to write up a separate page to deal with the added patterns.
- Pac-Mania! 96 Pac Filled Pages of Biting Humor!
- The Pac-Man Riddle and Joke Book
Other Books
The following are miscellanous bits and pieces that I've picked up here
and there.
-
Game Over : How Nintendo Captured the World
By David Sheff. This is an excellent account of Nintendo's rise to domination
of the home video game market. Details the start and development of Nintendo from
its inception, and gives very good biographical detail of its major personalities.
Biased in some parts, but still a very good read.
-
Blips! The First Book of Video Game Funnies!
If you read anything out of the Pac-Mania section above, then you realize that
there are just some people that take things to extremes to market a product. This book
is cheesy, cheesy, cheesy, and is simply NOT funny. Of course, it's
kind of video game related so I bought it anyway.
Here's proof, dude:
- The "Start" Page, where you "insert a quarter here".
- Pac Man, having to Eat and Run.
- Merv Griffin Invaders.
- 10 Reasons that will
NEVER Convince your parents to let you play video games.
-
Master Ultima: Mystery, Magic and Strategy.
The bookstore at Auburn University ditched this book for $4 during one of their
clearance sales. Idiots. This has to be the best reference book that I have EVER
found for the Ultimas. It covers PC Ultimas 1-6 in excruciating detail. Goes over the
history of each game, describes towns and people, spells, armor, weapons, and everything
else that deals with each game. Even goes into details on the cheats available in Ultima
VI.
If you ever find this book, I would suggest getting it. It's the Ultima reference
book to have.